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	<title>iPassion &#187; iPhone</title>
	<atom:link href="http://www.ipassion.it/tag/iphone/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ipassion.it</link>
	<description>Mauro Dalu, proud to be a Surgeworker</description>
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		<title>iPhone GPS Apps flood the market: TomTom, AT&amp;T Navigator, Navigon MobileNavigator turn-by-turn navigation systems</title>
		<link>http://surgeworks.com/blog/iphone/iphone-gps-apps-flood-the-market-google-tomtom-navigon</link>
		<comments>http://surgeworks.com/blog/iphone/iphone-gps-apps-flood-the-market-google-tomtom-navigon#comments</comments>
		<pubDate>Wed, 24 Jun 2009 11:47:32 +0000</pubDate>
		<dc:creator>Mauro Dalu</dc:creator>
				<category><![CDATA[Blogosphere]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[surgeworks]]></category>

		<guid isPermaLink="false">http://surgeworks.com/blog/?p=419</guid>
		<description><![CDATA[Driven by the widespread adoption of iPhone OS 3.0 on the iPhone 3G and the successful launch of the iPhone 3GS that includes a digital compass along with the GPS system, all major players are now proposing their route planners to iPhone users.
Most apps will provide voice-guide and 3D on-screen navigation with automatic rerouting incase [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-422" title="iphone gps app tomtom" src="http://surgeworks.com/blog/wp-content/uploads/2009/06/picture-11.png" alt="iphone gps app tomtom" width="615" height="375" />Driven by the widespread adoption of iPhone OS 3.0 on the iPhone 3G and the successful launch of the iPhone 3GS that includes a digital compass along with the GPS system, all major players are now proposing their route planners to iPhone users.</p>
<p>Most apps will provide voice-guide and 3D on-screen navigation with automatic rerouting incase users miss a turn.<span id="more-419"></span></p>
<p>GPS device maker TomTom is being developed with the help of Apple engineers. It will be sold alongside a TomTom car kit accessory, which enhances the iPhone&#8217;s GPS signal through its dock connector thanks to third-party accessory support built into the iPhone SDK 3.0. The kit also charges the iPhone, includes a built-in loud speaker for spoken turn-by-turn directions, and comes equipped with a microphone for hands-free calling. TomTom hasn&#8217;t announced the pricing for either the software or the car kit.</p>
<p>The AT&amp;T Navigator is already available in the U.S. App Store, and is compatible with the iPhone 3G and iPhone 3G S running iPhone OS 3.0. A monthly subscription fee  ($9.95) will cover automatic map updates that will be downloaded to the iPhone and real-time traffic updates.</p>
<p>Navigon released its own MobileNavigator with European maps. The software is priced £54.99 and features built-in 2D and 3D maps of Europe, allowing it to function without a wireless connection.</p>
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		<title>iPhone Tethering How-to, the 3G Internet Sharing minor mystery</title>
		<link>http://surgeworks.com/blog/iphone/iphone-tethering-how-to-3g-internet-sharing</link>
		<comments>http://surgeworks.com/blog/iphone/iphone-tethering-how-to-3g-internet-sharing#comments</comments>
		<pubDate>Mon, 22 Jun 2009 16:33:25 +0000</pubDate>
		<dc:creator>Mauro Dalu</dc:creator>
				<category><![CDATA[Blogosphere]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[surgeworks]]></category>

		<guid isPermaLink="false">http://surgeworks.com/blog/?p=410</guid>
		<description><![CDATA[It all started around 1 year ago, when the $10 NetShare app appeared on the App Store. It was a SOCKS proxy that linked an ad-hoc WiFi network to the iPhone&#8217;s 3G or EDGE connection. Users of the iPhone 3G have wanted to use the handset&#8217;s high-speed connection with a laptop or desktop for a [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-413" title="iphone-tethering-how-to" src="http://surgeworks.com/blog/wp-content/uploads/2009/06/iphone-tethering.jpg" alt="iphone-tethering-how-to" width="320" height="401" />It all started around 1 year ago, when the $10 NetShare app appeared on the App Store. It was a SOCKS proxy that linked an ad-hoc WiFi network to the iPhone&#8217;s 3G or EDGE connection. Users of the iPhone 3G have wanted to use the handset&#8217;s high-speed connection with a laptop or desktop for a while, and developer Nullriver created an application to fill that need. The application, NetShare, was pulled, returned, and then finally banished from the App Store, apparently because it violated AT&amp;T&#8217;s terms of service&#8230;<span id="more-410"></span>Such users may have &#8220;jailbroken&#8221; their iPhone in order to use one of the multiple versions of this SSH tethering trick floating around that would share the 3G internet connection through WiFi.</p>
<p>Many rejoiced when in iPhone OS 3 beta the tethering appeared as a standard feature, only to remain disappointed when it was removed again in beta 5, to never reappear in the iPhone OS 3 Golden Master and final versions.</p>
<p>A new hack is now available to enable this feature without the need of going through the jailbreak procedure. You can easily find many sources now that report the procedure with a simple <a title="Search for &quot;how to enable iphone tethering&quot; on Google" href="http://www.google.com/search?hl=en&amp;rls=en-us&amp;q=how+to+enable+iphone+tethering" >Google Search</a>.</p>
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		<title>iPhone 3GS “secret” hardware revealed: tear-down video</title>
		<link>http://surgeworks.com/blog/iphone/iphone-3gs-secret-hardware-revealed-tear-down-video</link>
		<comments>http://surgeworks.com/blog/iphone/iphone-3gs-secret-hardware-revealed-tear-down-video#comments</comments>
		<pubDate>Mon, 22 Jun 2009 16:00:45 +0000</pubDate>
		<dc:creator>Mauro Dalu</dc:creator>
				<category><![CDATA[Blogosphere]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[surgeworks]]></category>

		<guid isPermaLink="false">http://surgeworks.com/blog/?p=398</guid>
		<description><![CDATA[The &#8220;secret&#8221; hardware specifications of the iPhone 3GS where finally unveiled by dismantling the headset and were available on the internet just a few hours after the first iPhone 3GS was sold.
The new iPhone speed bump is supported by a new CPU (ARM Cortex A8) running 200MHz faster then its predecessor, and is also supported [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-329" title="iPhone 3Gs Top Secret Tour hardware specs, image source: apple.com" src="http://surgeworks.com/blog/wp-content/uploads/2009/06/keynotescreensnapz001.jpg" alt="iPhone 3Gs Top Secret Tour hardware specs, image source: apple.com" width="553" height="310" />The &#8220;secret&#8221; hardware specifications of the iPhone 3GS where finally unveiled by dismantling the headset and were available on the internet just a few hours after the first iPhone 3GS was sold.</p>
<p>The new iPhone speed bump is supported by a new CPU (ARM Cortex A8) running 200MHz faster then its predecessor, and is also supported by a more powerful graphics chip: the PowerVR SGX and a much more generous amount of memory. The Ram was doubled from the already noteworthy 128MB of the original iPhone and iPhone 3G to 256MB.</p>
<p>Other changes, according to the iFixit staff, that filmed their own iPhone 3G S tear-down with the video camera on a second iPhone 3G S are reported below. Here is an overview of hardware specifications comparison between the original iPhone, the iPhone 3G and the new iPhone 3G S&#8230;</p>
<p><span id="more-398"></span></p>
<p><img class="aligncenter size-full wp-image-401" title="iPhone Hardware Comparison Chart" src="http://surgeworks.com/blog/wp-content/uploads/2009/06/picture-5.png" alt="iPhone Hardware Comparison Chart" width="660" height="465" /></p>
<p>While the iPhone 3G apparently relied on an Infineon chip for its UMTS/HDSPA connectivity and video acceleration, the new model lacks such a chip. The Infineon iPhone 3G chipset was pointed to as the probable cause for the <a title="ZDnet: about iPhone 3G infineon chipset" href="http://blogs.zdnet.com/Apple/?p=2129" >iPhone 3G connectivity issues</a>. Apple has not acknowledged any problems, however, in the new iPhone 3GS no Infineon chip was discovered.</p>
<p>The extended battery life of the new iPhone 3GS is also worth noticing. The battery is is about 6% larger than the iPhone 3G&#8217;s battery.</p>
<p>Nearly all of the handset&#8217;s components have been relocated to the front side of the main logic board, including the Bluetooth, Wi-Fi, and Flash memory chips. An additional antenna connection near the dock connector was discovered. iPhone&#8217;s camera quality is much improved from the iPhone 3G. For example, close-up shots are now possible down to about 5 cm, and the brightness adjusted well when picking a focus area. Meanwhile, a test comparing the time it takes the Google Earth application to load reveals the new iPhone 3G S to be &#8220;bit faster than Apple&#8217;s claim of 2X speed improvement&#8221; over the iPhone 3G. The iPhone 3G&#8217;s oleophobic screen &#8220;does seem to clean slightly easier than the 3G&#8217;s normal screen,&#8221; according to the report.</p>
<p><object width="425" height="344" data="http://www.youtube.com/v/azJ4-oz2rsA&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en&amp;feature=player_embedded&amp;fs=1" type="application/x-shockwave-flash"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://www.youtube.com/v/azJ4-oz2rsA&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en&amp;feature=player_embedded&amp;fs=1" /><param name="allowfullscreen" value="true" /></object></p>
<p><object width="425" height="344" data="http://www.youtube.com/v/rt_AUJ1HKLw&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en&amp;feature=player_embedded&amp;fs=1" type="application/x-shockwave-flash"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://www.youtube.com/v/rt_AUJ1HKLw&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en&amp;feature=player_embedded&amp;fs=1" /><param name="allowfullscreen" value="true" /></object></p>
<p><object width="425" height="344" data="http://www.youtube.com/v/GPHidXwuYpw&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en&amp;feature=player_embedded&amp;fs=1" type="application/x-shockwave-flash"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://www.youtube.com/v/GPHidXwuYpw&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en&amp;feature=player_embedded&amp;fs=1" /><param name="allowfullscreen" value="true" /></object></p>
<p><object width="425" height="344" data="http://www.youtube.com/v/kFcJY5UaGFg&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en&amp;feature=player_embedded&amp;fs=1" type="application/x-shockwave-flash"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://www.youtube.com/v/kFcJY5UaGFg&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en&amp;feature=player_embedded&amp;fs=1" /><param name="allowfullscreen" value="true" /></object></p>
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		<title>iPhone 3GS is the most successful iPhone ever, sales even better then anticipated.</title>
		<link>http://surgeworks.com/blog/iphone/iphone-3gs-record-sales</link>
		<comments>http://surgeworks.com/blog/iphone/iphone-3gs-record-sales#comments</comments>
		<pubDate>Mon, 22 Jun 2009 15:05:16 +0000</pubDate>
		<dc:creator>Mauro Dalu</dc:creator>
				<category><![CDATA[Blogosphere]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[surgeworks]]></category>

		<guid isPermaLink="false">http://surgeworks.com/blog/?p=390</guid>
		<description><![CDATA[
&#8220;Customers are voting and the iPhone is winning. With over 50,000 applications available from Apple&#8217;s revolutionary App Store, iPhone momentum is stronger than ever.&#8221; – Steve Jobs
While benchmarks have shown that Apple&#8217;s iPhone 3GS is so fast that it outpaces Palm&#8217;s self-proclaimed fastest smartphone, the Pre, also sales of the new iPhone model are breaking [...]]]></description>
			<content:encoded><![CDATA[<p><img class="size-medium wp-image-31 alignleft" title="iPhone App Custom Development" src="http://surgeworks.com/blog/wp-content/uploads/2009/02/one-more-thing-320x137.jpg" alt="Description Steve Jobs at the WWDC 07 - Source Flickr/Wikipedia - June 17th 2007 - Author Acaben, cropped by Kyro" width="320" height="137" /></p>
<p><em>&#8220;Customers are voting and the iPhone is winning. With over 50,000 applications available from Apple&#8217;s revolutionary App Store, iPhone momentum is stronger than ever.&#8221; – Steve Jobs</em></p>
<p>While benchmarks have shown that Apple&#8217;s iPhone 3GS is so fast that it outpaces Palm&#8217;s self-proclaimed fastest smartphone, the Pre, also sales of the new iPhone model are breaking speed records: Apple said Monday that it sold over one million iPhone 3GS models during the first three days the handset was on the market.<span id="more-390"></span></p>
<p>The new iPhone OS 3.0 was downloaded by six million customers in the first five days since its release.</p>
<p>Back in 2007, the first million iPhones were sold in 74 days, or approximately two and a half months, while last year&#8217;s iPhone 3G launch saw a million devices sold in just the first three days. Considering that sales figures reported Monday do not include sales of the newly-priced $99 8GB iPhone 3G, it&#8217;s likely this past weekend represented the Apple&#8217;s most successful product launch.</p>
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		<title>Rhodes vs. iPhone SDK, which is better for me?</title>
		<link>http://surgeworks.com/blog/iphone/rhodes-vs-iphone-sdk-which-is-better-for-me</link>
		<comments>http://surgeworks.com/blog/iphone/rhodes-vs-iphone-sdk-which-is-better-for-me#comments</comments>
		<pubDate>Tue, 16 Jun 2009 10:36:55 +0000</pubDate>
		<dc:creator>Mauro Dalu</dc:creator>
				<category><![CDATA[Blogosphere]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[surgeworks]]></category>

		<guid isPermaLink="false">http://surgeworks.com/blog/?p=362</guid>
		<description><![CDATA[In case your target is to deploy your mobile app to several mobile platforms &#8212; such as iPhone, Android, Blackberry, Symbian and Windows Mobile &#8212; we can provide custom mobile development and design your application so that it works well on all these mobile platforms with very little additional effort, using a new cross-platform mobile [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-181" title="rhodes-framework-mobile-development" src="http://surgeworks.com/blog/wp-content/uploads/2009/04/rhodes-framework-mobile-development.jpg" alt="rhodes-framework-mobile-development" width="325" height="250" />In case your target is to deploy your mobile app to several mobile platforms &#8212; such as iPhone, Android, Blackberry, Symbian and Windows Mobile &#8212; we can provide <a title="iPhone Native Apps Development @ Surgeworks" href="http://surgeworks.com/iphone-application-development">custom mobile development</a> and design your application so that it works well on all these mobile platforms with very little additional effort, using a new cross-platform mobile framework called <a title="Rhodes related posts on Surgeworks.com/blog" href="http://surgeworks.com/blog/tag/rhodes">Rhodes</a>. Rhodes will allow us to create one application that will run on all platforms and re-skin it to look like a native application on each system, effectively reducing the overall development costs.</p>
<p>Sounds great, but does Rhodes add any additional hurdles that would not be encountered if we used iPhone SDK?<span id="more-362"></span></p>
<p>The iPhone SDK is Apple&#8217;s native development environment. There are still some areas of the SDK that are cloudy, like those nice undocumented features you are not allowed to use. There are functions and APIs that became obsolete with the release of the iPhone OS 3.0 SDK while a lot of new stuff is being built in over time.</p>
<p>However it&#8217;s all official so you get some guarantees: your software will be backward compatible with older phones as long as you build it on top of APIs available to iPhone OS 2.2.1 and the new OS 3.0, and you can easily upgrade your calls from OS 2 to OS 3 because everything is well documented, at least compared to the competitors&#8217; development environments.</p>
<p>Rhodes is a new framework. It is built by a small company (compared to Apple) which hasn&#8217;t a 100% guaranteed future in the years to come (hey Rhomobile, we do wish you all the best!) and it will probably see the same issues in framework versioning as Rails. When a new version of the framework comes out there may be significant changes to the core features to require a partial rewrite of the app to update it to the new structure.</p>
<p>It may also become necessary to keep up-to-date with new Rhodes framework releases if Rhomobile won&#8217;t update older versions to keep it compatible with the new iPhone, Blackberry, Android, Symbian and Windows Mobile releases.</p>
<p>There are a ton of variables when dealing with multiple platforms that you don&#8217;t have when dealing with iPhone SDK only. However, the effort of updating the app in 6 to 12 months is likely in the iPhone market as well &#8212; as this year&#8217;s Apple Worldwide Developers Conference has taught us.</p>
<p>With Rhodes you get the added value of updating your code perhaps once every year and deliver to all instead of having the need to update once every year or so for each platform.</p>
<p>Rhodes is also likely to add support for more platforms as they become available: ie. there are rumors for a new Blackberry smartphone that will be nearer to current Android phones and the iPhone in terms of screen size and resolution.</p>
<p>The only real limitation with Rhodes is that it has issues in dealing with multimedia (audio and video). It works fine with still images and databases. It should be even better suited then the iPhone SDK to work with websites since it relies on web technologies.</p>
<p>Another important fact to keep in mind, as pointed out by one of our readers, is that you are limited by the browser capabilities each mobile platform makes available (ie. Windows Mobile 2003 may not be able to use some AJAX facilities).</p>
<p>The other show stopper for you may be the licensing model. <a title="Rhodes related posts on Surgeworks.com/blog" href="http://surgeworks.com/blog/tag/rhodes">Rhodes</a> is free for open-source apps but Rhomobile asks for a percentage (around 5%) of the actual earnings for all commercial apps. The percentage is not calculated on the public App Store price: it&#8217;s calculated on your actual income, taking into account Apple&#8217;s commissions on the sales.</p>
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		<title>iPhone 3G S. S stands for Secret hardware specs?</title>
		<link>http://surgeworks.com/blog/iphone/iphone-3gs-top-secret-hardware-specs</link>
		<comments>http://surgeworks.com/blog/iphone/iphone-3gs-top-secret-hardware-specs#comments</comments>
		<pubDate>Sat, 13 Jun 2009 12:59:31 +0000</pubDate>
		<dc:creator>Mauro Dalu</dc:creator>
				<category><![CDATA[Blogosphere]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[surgeworks]]></category>

		<guid isPermaLink="false">http://surgeworks.com/blog/?p=323</guid>
		<description><![CDATA[Apple says that the new iPhone 3G S is twice as fast as iPhone 3G thanks to built-in support for 7.2 Mbps HSDPA, letting you render web pages quicker and launch applications faster. The handset takes advantage of the OpenGL ES 2.0 standard for high-quality 3D graphics, making mobile gaming and other graphic intense applications more [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-329" title="iPhone 3Gs Top Secret Tour hardware specs, image source: apple.com" src="http://surgeworks.com/blog/wp-content/uploads/2009/06/keynotescreensnapz001.jpg" alt="iPhone 3Gs Top Secret Tour hardware specs, image source: apple.com" width="553" height="310" />Apple says that the new iPhone 3G S is twice as fast as iPhone 3G thanks to built-in support for 7.2 Mbps HSDPA, letting you render web pages quicker and launch applications faster. The handset takes advantage of the OpenGL ES 2.0 standard for high-quality 3D graphics, making mobile gaming and other graphic intense applications more enjoyable than before. Therefore the &#8220;S&#8221; in the name stands for speed. The new device introduces a significant number of new software features, supported by a significant number of hardware specifications changes, that however were somewhat kept silent.</p>
<p><span id="more-323"></span>Apple is working to keep attention on the iPhone&#8217;s software, without any mention of the make or specification of its internals. The iPhone 3G S focuses on hardware performance improvements with a faster general purpose ARM and PowerVR graphics processor cores and increase in its internal RAM from 128MB to 256MB. Even if Apple has kept the internal specifications of the iPhone hidden, they won&#8217;t be secret for long once the device goes on sale.</p>
<p>For marketing reasons Apple focuses on the unique software capabilities of the iPhone, including its ability to run the 50,000 titles on the App Store, which are more important sale points than the hardware specifications.</p>
<p>&#8220;iPhone 3G S is the fastest, most powerful iPhone yet and we think people will love the incredible new features including autofocus camera, video recording and the freedom of voice control,&#8221; said Philip Schiller, Apple&#8217;s senior vice president of Worldwide Product Marketing. &#8220;And with a breakthrough price of $99, we are thrilled to get iPhone 3G into the hands of even more users who want them.&#8221; Apple also achieved a longer battery life even with the added horsepower, so you can watch more videos, listen to more music, browse the Internet and use your favorite iPhone Native Apps longer.</p>
<p>During its presentation at WWDC Monday, Apple highlighted new pricing for the iPhone 3G and the upcoming iPhone 3G S model but apparently existing iPhone 3G customers will have to pay a $200 premium to upgrade to the latest model if they want one right away. iPhone 3G S is priced $199 for the 16GB model and $299 for the 32GB model: current users who bought their iPhone 3G shortly after its launch last year will have to wait a year from their iPhone 3G purchase date to qualify for the new price.</p>
<p>Here is the Apple Guided Tour for the new iPhone.</p>
<p><object width="640" height="385" data="http://www.youtube.com/v/E4aQpczZC00&amp;hl=it&amp;fs=1&amp;rel=0&amp;color1=0x3a3a3a&amp;color2=0x999999" type="application/x-shockwave-flash"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/E4aQpczZC00&amp;hl=it&amp;fs=1&amp;rel=0&amp;color1=0x3a3a3a&amp;color2=0x999999" /><param name="allowfullscreen" value="true" /></object></p>
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		<title>iPhone native apps icons: how to remove the glossy look.</title>
		<link>http://www.ipassion.it/2008/11/06/iphone-native-apps-icons-how-to-remove-the-glossy-look/</link>
		<comments>http://www.ipassion.it/2008/11/06/iphone-native-apps-icons-how-to-remove-the-glossy-look/#comments</comments>
		<pubDate>Thu, 06 Nov 2008 22:52:17 +0000</pubDate>
		<dc:creator>Mauro Dalu</dc:creator>
				<category><![CDATA[Blogosphere]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://www.ipassion.it/?p=236</guid>
		<description><![CDATA[The default behavior of the iPhone OS is to apply automatically rounded corners and a glossy effect to all icons (apps, links, web apps, whatever) on the Home screen. I guess the idea is to keep all apps on the device look consistent with each other, to give the end user the impression he&#8217;s in [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ipassion.it/wp-content/keynotescreensnapz002.jpg"><img class="alignright size-medium wp-image-240" title="Killing iPhone Native Apps Icon Shine Effect" src="http://www.ipassion.it/wp-content/keynotescreensnapz002-292x300.jpg" alt="" width="292" height="300" /></a>The default behavior of the iPhone OS is to apply automatically rounded corners and a glossy effect to all icons (apps, links, web apps, whatever) on the Home screen. I guess the idea is to keep all apps on the device look consistent with each other, to give the end user the impression he&#8217;s in a fully integrated environment.</p>
<p><a href="http://surgeworks.com/blog/iphone/iphone-native-apps-icons-how-to-remove-the-glossy-look">Read this entry on Surgeworks.com blog.</a></p>
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		<title>iPhone, how to get a black segmented control</title>
		<link>http://www.ipassion.it/2008/11/05/iphone-ui-segmented-control-black/</link>
		<comments>http://www.ipassion.it/2008/11/05/iphone-ui-segmented-control-black/#comments</comments>
		<pubDate>Wed, 05 Nov 2008 18:46:19 +0000</pubDate>
		<dc:creator>Mauro Dalu</dc:creator>
				<category><![CDATA[Blogosphere]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://www.ipassion.it/?p=224</guid>
		<description><![CDATA[Fact: there&#8217;s no way to tint a segmented control in Interface Builder. It looks like Apple&#8217;s guys prefer to code such things, because it&#8217;s not the only shortcoming when it gets to iPhone interface creation. You&#8217;d have to style your segment controls programatically through the tintColor property. Now isn&#8217;t that annoying?  The main drawback is that [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ipassion.it/wp-content/keynotescreensnapz001.jpg"><img class="alignright size-full wp-image-230" title="have you seen a black segmented control in interface builder?" src="http://www.ipassion.it/wp-content/keynotescreensnapz001.jpg" alt="" width="318" height="437" /></a>Fact: there&#8217;s no way to tint a segmented control in Interface Builder. It looks like Apple&#8217;s guys prefer to code such things, because it&#8217;s not the only shortcoming when it gets to iPhone interface creation.<span id="more-224"></span></p>
<p>You&#8217;d have to style your segment controls programatically through the tintColor property. Now isn&#8217;t that annoying? </p>
<p>The main drawback is that when they&#8217;re black, there&#8217;s no &#8220;darker&#8221; color of black. So all the segments are the same color. What you can do is imagine how it would look. Then go and make your segmented control dark gray.</p>
<p>We&#8217;re placing segmented controls on translucent navigation bars. I&#8217;ve read on <a href="http://forums.macrumors.com/showthread.php?p=6291395" target="_blank">a forum</a> that setting [UIColor clearColor] for the tint should work, but haven&#8217;t test it yet.</p>
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		<title>Scrum and Remote Development</title>
		<link>http://www.ipassion.it/2008/10/26/scrum-remote-development/</link>
		<comments>http://www.ipassion.it/2008/10/26/scrum-remote-development/#comments</comments>
		<pubDate>Sun, 26 Oct 2008 19:35:53 +0000</pubDate>
		<dc:creator>Mauro Dalu</dc:creator>
				<category><![CDATA[Blogosphere]]></category>
		<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://www.ipassion.it/?p=207</guid>
		<description><![CDATA[Scrum agile development as described in my previous article, may sound like something you can only apply in an office where the development team is working physically together. This is not necessarily the case. At Surgeworks we have remote workers all around the globe, and it&#8217;s been some time that our Rails team is successfully applying scrum techniques [...]]]></description>
			<content:encoded><![CDATA[<p>Scrum agile development as described in <a href="http://www.ipassion.it/2008/10/26/what-is-scrum/">my previous article</a>, may sound like something you can only apply in an office where the development team is working physically together.</p>
<p>This is not necessarily the case. At <a href="http://www.surgeworks.com" target="_blank">Surgeworks</a> we have remote workers all around the globe, and it&#8217;s been some time that our Rails team is successfully applying scrum techniques with developers in USA and Brazil working in the same scrum team.<span id="more-207"></span></p>
<p>Personally, I&#8217;ve only applied a few of the scrum aspects on our WordPress and <a href="http://codeigniter.com/" target="_blank">Code Igniter</a> projects so far, but in time I plan to apply most of them to all of the projects under my responsibility. I recognize that the principle and techniques of scrum are particularly indicated for remote working teams.</p>
<p>The standup meeting, for instance, is a great way to keep everyone focused, to work out issues as they come up and to eventually bounce around assignments and workload minimizing delivery delays. The fact the customer may participate in such meetings together with the fact those are timeboxed to 15 minutes, allows him to get frequent status updates without doubling the effort of the manager to collect them and then report to the customer &#8212; and keeps away distractions during the rest of the work day.</p>
<p>Clearly, when you&#8217;re involved in more then a couple of projects, the scrum approach may very well exhaust you because it tends to focus your energy on the tasks and since those are usually 8 to 16 hours tasks, you really feel like you want to complete those for the next daily standup meeting.</p>
<p>Now, the tricky part about remote scrum is that you can actually participate a standup meeting without standing up&#8230; Which on a wider perspective means you need to work with people you respect and you can trust &#8212; people that have proven to be fully reliable&#8230;</p>
<p>The good news is: at <a href="http://www.surgeworks.com" target="_blank">Surgeworks</a> we have that.</p>
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		<title>Use your iPhone/iPod Touch as a Midi Control Surface</title>
		<link>http://www.ipassion.it/2008/09/04/iphone-midi-control-surface/</link>
		<comments>http://www.ipassion.it/2008/09/04/iphone-midi-control-surface/#comments</comments>
		<pubDate>Wed, 03 Sep 2008 23:43:05 +0000</pubDate>
		<dc:creator>Mauro Dalu</dc:creator>
				<category><![CDATA[Blogosphere]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://www.ipassion.it/?p=110</guid>
		<description><![CDATA[Now, this is one of those ideas that are floating around, waiting for someone to grab them and implement them into a great application. It is since the iPhone/iPod Touch initially came out that I have been playing with this idea, and finally two developers got to it before I could even discuss the concept with [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright" style="margin: 10px; border: 1px solid black;" src="http://www.ipassion.it/wp-content/mcu1.png" alt="iTouchMidi MCU" width="288" height="192" /></p>
<p>Now, this is one of those ideas that are floating around, waiting for someone to grab them and implement them into a great application.<br />
It is since the <a title="Apple.com" href="http://www.apple.com/iphone" target="_blank">iPhone</a>/<a title="Apple.com" href="http://www.apple.com/ipod" target="_blank">iPod Touch</a> initially came out that I have been playing with this idea, and finally two developers got to it</p>
<p><span id="more-110"></span> before I could even discuss the concept with <a title="Who's Dane?" href="http://www.surgeworks.com/about-us" target="_blank">Dane</a>.</p>
<p>These two guys are Far Out Labs with <a title="ProRemote demo video" href="http://www.folabs.com/proremote.html" target="_parent">ProRemote</a> and Silicon Studios, with their <a title="iTM MCU and company..." href="http://www.itouchmidi.com" target="_blank">iTouchMidi</a> suite of iPhone apps.</p>
<p><strong>Far Out Labs</strong> built a single app which allows transport control, mixing and more in ProTools, and supports to some degree Apple Logic. It is a fairly young app and a really promising one. With a price tag of 100 euros for the full app (up to 32 tracks) and a 30 euros for the light version (up to 8 tracks), this app is targeted to professional users.</p>
<p>The interface looks usable form the screenshots, but lacks some of the iPhone elegance. But this is not the reason the Italian community did not positively receive this app &#8212; judging from the comments in the iTunes app store, it looks to me people expect developers to work for pure peanuts.</p>
<p><strong>Silicon Studios </strong>created a whole suite of <strong>iTouchMidi apps</strong>. Each app is specialized in one task:</p>
<ul>
<li>iTM MCU is a midi control surface with transport control and faders (panning and EQ knobs are missing);</li>
<li>iTM Matrix is a 4&#215;4 or 8&#215;8 table with touch-sensitive &#8220;pads&#8221;, like a drum machine or <a title="M-Audio.com" href="http://www.m-audio.com/products/en_us/TriggerFinger-main.html" target="_blank">M-Audio Trigger Finger</a>;</li>
<li>iTM Keys is a virtual keyboard with pitch bend control (but is missing modulation control) &#8212; great add-on to your home Roland or Yamaha piano;</li>
<li>iTM XYPad is a midi trackpad that you can use to control different parameters, such as filters, effects, faders, pans (the use of this one is still a little cloudy to me);</li>
</ul>
<p>Each app has a price tag of 4,99 euros. Much more affordable, yet much less elegant and complete then ProRemote. The cool thing is that iTM suite already supports both Logic Express and GarageBand, in addition to a bunch of other DAW applications, and no MIDI setup is required (so stop wasting your time trying to see your iPod Touch through OS X midi setup utility like I did!).</p>
<p>On top of all this, Silicon Studios made the smart move and also released a free app, named <a title="Open in iTunes App Store" href="http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=286052602&amp;mt=8" target="_blank">iTM MidiLab</a>, which features a really rough and stripped down version of XYPad, Keys and Matrix for you to play with.</p>
<p>All in all, definitely worth to check out!</p>
<p><a href="http://www.itouchmidi.com/">Official site: Your iPhone  is not a toy! iTouchMidi turns it into a hi tech midi controller</a></p>
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