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	<title>Mauro Dalu - iPassion &#187; iphone sdk</title>
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		<title>Market Research: iOS Digital Magazines and Content Delivery with Subscription Business Model Through App Store In-App Purchases.</title>
		<link>http://surgeworks.com/blog/lab-mobile/iphone/market-research-ios-digital-magazines-and-content-delivery-with-subscription-business-model-through-app-store-in-app-purchases</link>
		<comments>http://surgeworks.com/blog/lab-mobile/iphone/market-research-ios-digital-magazines-and-content-delivery-with-subscription-business-model-through-app-store-in-app-purchases#comments</comments>
		<pubDate>Fri, 15 Apr 2011 10:45:35 +0000</pubDate>
		<dc:creator>Mauro Dalu</dc:creator>
				<category><![CDATA[Blogosphere]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Surgeworks.com]]></category>
		<category><![CDATA[app store]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[in-app purchases]]></category>
		<category><![CDATA[ios 4]]></category>
		<category><![CDATA[iphone sdk]]></category>
		<category><![CDATA[itunes connect]]></category>
		<category><![CDATA[mac app store]]></category>

		<guid isPermaLink="false">http://surgeworksmobile.com/?p=2982</guid>
		<description><![CDATA[Why should we look into in-app purchases? Most of the top grossing apps in the iTunes App Store are now driving revenue with in-app purchases. Of the top 20 grossing game apps, 12 (60 percent) drive revenue with in-app purchases – nine (45 percent) of them are free apps with the only revenue source being [...] <a href="http://surgeworks.com/blog/lab-mobile/iphone/market-research-ios-digital-magazines-and-content-delivery-with-subscription-business-model-through-app-store-in-app-purchases">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<title>iTunes and Xcode 3.2.3 do not recognize iPhone on Mac OS X 10.6</title>
		<link>http://surgeworksmobile.com/iphone/itunes-and-xcode-3-2-3-do-not-recognize-iphone-on-mac-os-x-10-6</link>
		<comments>http://surgeworksmobile.com/iphone/itunes-and-xcode-3-2-3-do-not-recognize-iphone-on-mac-os-x-10-6#comments</comments>
		<pubDate>Wed, 04 Aug 2010 09:45:25 +0000</pubDate>
		<dc:creator>Mauro Dalu</dc:creator>
				<category><![CDATA[Blogosphere]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[apple software update]]></category>
		<category><![CDATA[ios sdk]]></category>
		<category><![CDATA[iphone sdk]]></category>
		<category><![CDATA[xcode]]></category>

		<guid isPermaLink="false">http://surgeworksmobile.com/?p=2434</guid>
		<description><![CDATA[Before wasting too much time messing with cables and blaming USB ports (like I did), check on Apple&#8217;s Software Update if the iPhone SDK Compatibility Update 1.0 is there for you to install. The solution to your problem is just a handful of kilobytes and one restart away :) Here is the relevant post on [...] <a href="http://surgeworksmobile.com/iphone/itunes-and-xcode-3-2-3-do-not-recognize-iphone-on-mac-os-x-10-6">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>0</slash:comments>
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		<title>How to build and submit a Universal App for distribution on the App Store with the iOS 4 SDK</title>
		<link>http://surgeworksmobile.com/iphone/how-to-build-and-submit-a-universal-app-for-distribution-on-the-app-store-with-the-ios-4-sdk</link>
		<comments>http://surgeworksmobile.com/iphone/how-to-build-and-submit-a-universal-app-for-distribution-on-the-app-store-with-the-ios-4-sdk#comments</comments>
		<pubDate>Fri, 09 Jul 2010 12:13:09 +0000</pubDate>
		<dc:creator>Mauro Dalu</dc:creator>
				<category><![CDATA[Blogosphere]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[app store]]></category>
		<category><![CDATA[ios 4]]></category>
		<category><![CDATA[iphone os 4]]></category>
		<category><![CDATA[iphone sdk]]></category>
		<category><![CDATA[itunes connect]]></category>
		<category><![CDATA[universal]]></category>
		<category><![CDATA[xcode]]></category>

		<guid isPermaLink="false">http://surgeworksmobile.com/?p=2372</guid>
		<description><![CDATA[Today I&#8217;ve been working on submitting an update to our popular Catholic Prayers database app: it&#8217;ll be our first Universal application to hit the App Store. Ever since we upgraded to the latest SDK we can only build for iOS 4, but we&#8217;ve set the iPhone OS Deployment Target to be 3.1.3. That way, our [...] <a href="http://surgeworksmobile.com/iphone/how-to-build-and-submit-a-universal-app-for-distribution-on-the-app-store-with-the-ios-4-sdk">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>0</slash:comments>
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		<title>iPhone OS and iPhone SDK 3.1 beta released tuesday night</title>
		<link>http://surgeworks.com/blog/iphone/iphone-os-and-iphone-sdk-31-beta-released-tuesday-night</link>
		<comments>http://surgeworks.com/blog/iphone/iphone-os-and-iphone-sdk-31-beta-released-tuesday-night#comments</comments>
		<pubDate>Wed, 01 Jul 2009 10:05:52 +0000</pubDate>
		<dc:creator>Mauro Dalu</dc:creator>
				<category><![CDATA[Blogosphere]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iphone beta]]></category>
		<category><![CDATA[iphone os 3]]></category>
		<category><![CDATA[iphone sdk]]></category>

		<guid isPermaLink="false">http://surgeworks.com/blog/?p=469</guid>
		<description><![CDATA[The first beta for iPhone OS 3.1 and a matching SDK were seeded to developers on Tuesday night, with around a dozen new extensions for the OpenGL ES graphics library that developers can use to improve graphics exclusively on the iPhone 3GS. Among the new features the ability to select video recording quality and a [...] <a href="http://surgeworks.com/blog/iphone/iphone-os-and-iphone-sdk-31-beta-released-tuesday-night">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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