Tag Archives: iphone sdk

Market Research: iOS Digital Magazines and Content Delivery with Subscription Business Model Through App Store In-App Purchases.

Why should we look into in-app purchases? Most of the top grossing apps in the iTunes App Store are now driving revenue with in-app purchases. Of the top 20 grossing game apps, 12 (60 percent) drive revenue with in-app purchases – nine (45 percent) of them are free apps with the only revenue source being [...] Continue reading

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iTunes and Xcode 3.2.3 do not recognize iPhone on Mac OS X 10.6

Before wasting too much time messing with cables and blaming USB ports (like I did), check on Apple’s Software Update if the iPhone SDK Compatibility Update 1.0 is there for you to install. The solution to your problem is just a handful of kilobytes and one restart away :) Here is the relevant post on [...] Continue reading

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How to build and submit a Universal App for distribution on the App Store with the iOS 4 SDK

Today I’ve been working on submitting an update to our popular Catholic Prayers database app: it’ll be our first Universal application to hit the App Store. Ever since we upgraded to the latest SDK we can only build for iOS 4, but we’ve set the iPhone OS Deployment Target to be 3.1.3. That way, our [...] Continue reading

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iPhone OS and iPhone SDK 3.1 beta released tuesday night

The first beta for iPhone OS 3.1 and a matching SDK were seeded to developers on Tuesday night, with around a dozen new extensions for the OpenGL ES graphics library that developers can use to improve graphics exclusively on the iPhone 3GS. Among the new features the ability to select video recording quality and a [...] Continue reading

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