Tag Archives: apple

Surgeworks launches Catholicpedia, the Original Catholic Encyclopedia for iPhone, iPad and iPod Touch (press release)

SALT LAKE CITY, Utah, (December 8, 2011)—The Divine Office Catholic Ministry in partnership with Surgeworks, a Salt Lake City-based application developer and graphical interaction design firm, has announced a new app for the Apple iPhone, iPad and iPod Touch based on The Original Catholic Encyclopedia. Introducing Catholicpedia The Catholicpedia App makes The Catholic Encyclopedia available on iPhone, [...] Continue reading

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iOS 5 AirPlay Mirroring, Apple living room revolution coming this fall.

AirPlay Mirroring displays anything that appears on your iPad 2 onto your TV screen, wirelessly via the latest Apple TV box (the small black one). It works with the core iPad 2 interface as well as any apps, games, videos, and so on. It even adjusts for portrait or landscape mode, completely mirroring everything you [...] Continue reading

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Will Apple iCloud API support Android, Windows?

At WWDC 2011 Steve Jobs introduced iCloud and mentioned a couple of things while doing so that made people wonder if iCloud will be an iOS an OS X specific technology or if it will be made available to 3rd parties platforms and establish itself as an industry standard instead. Apple’s CEO mentioned iCloud would [...] Continue reading

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Surgeworks Tag Cloud Component for iOS SDK, 3D Tag Cloud for iPhone, iPad

TagCloudView control by Surgeworks is an interactive 3D tag cloud control to be used in iPhone and iPad applications. The package includes a multi platform static library that you can link to your projects together with exhaustive documentation and sample applications for both iPhone and iPad running iOS 4. Tag clouds became increasingly popular these [...] Continue reading

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Market Research: iOS Digital Magazines and Content Delivery with Subscription Business Model Through App Store In-App Purchases.

Why should we look into in-app purchases? Most of the top grossing apps in the iTunes App Store are now driving revenue with in-app purchases. Of the top 20 grossing game apps, 12 (60 percent) drive revenue with in-app purchases – nine (45 percent) of them are free apps with the only revenue source being [...] Continue reading

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